A new patch has been announced for The Crew which will go live February 12th. Ubisoft has detailed some of the fixes, which includes a new PvP Mode and Framerate fixes along with the save bug that has been impacting the racing MMO. The details can be found below compliments of the Ubisoft blog.
New Content
New PvP mode
The new PvP mode is an elimination race with 10 new tracks available.
New faction missions
Four new faction missions will be released with the patch on Thursday, February 12.
Fixes and Updates
Online
The quick co-op feature has been improved, and several bugs related to joining sessions have been fixed.
PvP lobby improvements
Enabled browsing of players after selecting cars.
PvP session improvements
Matchmaking should now allow players to find more players quicker.
Statistics
Fixed the issue that was causing statistics to display incorrect data and/or simply reset the data.
Previous data will not be restored, but new statistics should not be lost anymore.
Awards
Fixed an issue related to unlocking and tracking the progress of certain awards.
Challenges
Fixed an issue related to progression on challenges.
Frame rate
Improved frame rate in cockpit view.
UI
Fixed an issue when applying certain parts.
Friends
Fixed an issue related to a friend’s presence in game – their status will be set to offline when they quit the game.
Cars
Improvements and tweaking of several cars’ handling and speed.
Buggy’s grip has been improved in order for it to be able to climb hills as other Raid cars.
Fixed a bug where some cars were able to reach an extreme off-road top speed in reverse gear for:
Bentley Continental GT
Cadillac Escalade
Abarth 500
Alfa Romeo 4C
Hummer H1 Alpha
MINI Cooper S in Circuit Spec:
Toned down the nitro and grip for MINI Cooper S.
Lamborghini Murcielago in Circuit Spec:
Grip slightly improved when using nitro.
Missions
AI behavior in some missions improved.
AI and police car behavior in chase missions improved:
Opponent cars are now less aggressive, and they try more to follow players instead of taking them down.
Gameplay
Modifications applied to the friction on side barriers in order to avoid wall-riding exploit.