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Thursday, 31 March 2016 12:40

Neverwinter Portobello DaVinci campaign out today on PC, confirmed for Xbox One Featured

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Neverwinter Portobello DaVinci campaign out today on PC, confirmed for Xbox One

 

After announcing several weeks ago that tabletop D&D would be coming to the game of Neverwinter, Perfect World has revealed the expansion is available today on PC. Xbox One users will need to wait until a later date, but the expansion was confirmed for console after initially being left open ended. This puts Xbox One two expansions behind after the Maze Engine mount campaign released a few weeks ago on PC.

In collaboration with Chris Perkins, principal story designer for Dungeons & Dragons, Portobello’s Campaign delivers an all-new D&D tabletop experience inspired by the popular Acquisitions Inc. live games presented by Wizards of the Coast and Penny Arcade. Throughout the month of April, dungeon master Portobello DaVinci will test adventurers in a series of challenges. Once their worth is proven, adventurers will be able to participate in a new trial each week, all month long, including the Trial of Traps, Artificer’s Workshop, A Rock Falls, and Strange Things at the Burrow Dawn Inn.

The full-fledged, in-game campaign crafted by Cryptic Studios brings a cast of new characters including Flabbergast and his cat, Mr. Snibbly, as well as two gargoyles that appeared in the live game. This super-meta event will give players progression through the content and more rewards than previous iterations of the Respen’s Game event. These rewards include a new Apocalypse Dagger artifact item and the companion, Staldorf, both inspired by the Acquisitions Inc. live game. Both Portobello’s Campaign and Respen’s Game are supported by all new campaigns, which are the best source to learn about new activities.

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Mike Boccher

Michael is the Editor in Chief of 1080Players as well as the Host of our Radio Show. He is married with three children thanks to his beautiful wife, who for some reason is cool with him talking about video games as much of his free time as he can. With over 30 years of gaming experience, Michael has a vast working knowledge of the video games business and their development.

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