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Sunday, 16 August 2015 00:00

DX12 adding a 20% performance increase on PC, even more on Xbox One Featured

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DX12 adding a 20% performance increase on PC, even more on Xbox One

 

We had the privilege to sit down and speak with Dylan Browne of Incandescent Imaging about their upcoming game Caffeine. It is a first person, exploration horror game based in puzzles that is in development for PC, Xbox One and PS4.  Development initially began last year in 2014 on Unreal Engine 3 but Mr. Browne has since moved to Unreal Engine 4.  During our conversation, we spoke of the game's inspiration, gameplay setup, background as well as any developmental problems that have arisen so far.  

We asked Mr. Browne if he has seen any changes performance wise on PC and Xbox One with the addition of DX12. The answer we received was surprising and not what we expected.  "Oh it should help a lot. I've been in the Direct X12 developer program for a while. So, I've been playing around with a lot of those builds of Unreal Engine and seeing how they play out. Usually you're seeing a 20-ish% performance increase in most cases. So it definitely boosts the FPS which would allow to increase, especially on Xbox, which is a little more under powered obviously then your PS4".

Mr. Browne continued by saying "On Xbox, it might allow me to do things like have the soft chatters that I have on PC which I didn't originally enable when I started to port to Xbox mainly because it was cut out due to performance, but it performs pretty well. I could actually probably enable them on the current build but when I get a Direct X12 build I'll be looking into more ways to up the resolution and things like that".

I clarified and asked "When you say 20% you mean 20% increase in FPS?" His response ----- "Yes, yeah". 

The 20% increase he mentioned was also only for PC with the Xbox One seeing a higher percentage. The reason he cited was all Xbox Ones are the same where as PC's need to account for different drivers and other internal hardware that may have counter productive impacts. Caffeine is currently due out for PC in three different segments with part one being released by the end of the year. Console versions for PS4 and Xbox One will most likely be in 2016.  The full interview will be able to be heard on the show on Tuesday so be sure to tune in at 7PM Eastern. We will also have the full transcription of the interview up soon as well Either way, whether you are a fan of either system PS4 or Xbox One, it's good to see the industry in general improving. In the meantime, take a look at the newest Caffeine trailer below

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Read 11351 times Last modified on Sunday, 16 August 2015 17:34
Mike Boccher

Michael is the Editor in Chief of 1080Players as well as the Host of our Radio Show. He is married with three children thanks to his beautiful wife, who for some reason is cool with him talking about video games as much of his free time as he can. With over 30 years of gaming experience, Michael has a vast working knowledge of the video games business and their development.

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