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Saturday, 18 April 2015 00:00

Why This Leaked Mass Effect 4 Survey Is Both Totally Unrealistic and Ruins the Franchise Featured

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Why This Leaked Mass Effect 4 Survey Is Both Totally Unrealistic and Ruins the Franchise

 

I've personally been a huge fan of the Mass Effect franchise since its release and it's one of the few games I've followed the lore and story line in as far as the history and backstory, similar to Destiny's Grimoire cards. We all know, by this point, that the ME3 ending was atrocious and sucked the wind out of a trilogy which required 80-100 hours of gameplay and choices which impacted the rest of the game by making all of those choices pointless as the game came down to one of three pre determined choices. Our protagonist is gone being indoctrinated by the enemies we fought against for three games and the "ending" was in his head. This has all been proven. 

With Mass Effect 4 (and yes that's not the real title it will be subtitled) upcoming from Bioware, details have been few and far between. A reddit user Benjamin_Stone recently posted a survey that he received seemingly trying to ascertain his opinion on some of the things planned for the game. Normally, I don't pay much attention to these but this is professionally written and DA:I was "revealed" in the same way by Bioware. All I can say is, if this is true and the direction Mass Effect goes, the game's lore is gone as well as also making no sense whatsoever. Take a look at the posting below and we'll get into the breakdown afterwards. Enjoy.

 Sometimes I take surveys online for a little extra money.

One day last month I got one with this:

The Next Mass Effect Context:

The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.

Collect Resources to Fuel your Growth:

Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

A Capable Crew:

Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

Your Crew, Your Story:

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

Deployed Strike Team Missions:

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

Active Strike Team Missions:

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

Multiplayer “Horde” Mode:

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

Establish Settlements:

Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

Dialogue:

Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

Seamlessly Travel Through the Next Mass Effect Universe:

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.

Customize and Share Your Experience:

Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

Khet Outposts:

As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

Drive and upgrade your Mako (land vehicle):

Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.

...

 Now, let's take a look here. Initially, the gameplay doesn't sound too much different. You recruit a total of seven crew members and choose two to enter missions with you just like the other three games. Each member has his or her own ability and their loyalty to you goes up or down based on the missions and attention you give him or her in those missions. So far, status quo. No problems yet. 

Strike Team Missions. This is new to the franchise and dramatically alters it. In recruiting a band of mercenaries, you can send them to places because, as the description says, it's "1000s of light years across and you can't be everywhere at once". We'll cover this more later on how it's impossible and doesn't make sense. You are able to send the strike teams out, which are AI controlled, on timed missions and they return 20-30 minutes later with various XP and gear for rewards. You are also able to upgrade you strike team's gear yourself as you progress. These missions are standard in most MMO's and is the first red flag as far as the gameplay is concerned.

There are also active strike team missions which you come across in single player mode. If you choose to partake in them, you get taken out of the single player mode and use your multiplayer character and gear. You will also be able to compete with up to three other players, just like Mass Effect 3, and tackle various objectives in the new Horde mode. Getting taken out of single player game entirely to enter a dungeon or new horde mode type of gameplay is an MMO tactic. Red flag part two as far as gameplay is concerned. 

Outposts and Raids --- need I say more. MMO.

Now, Mass Effect is not an MMO. That has always been the beauty of the franchise and the lore has been great. Here is the issue, however. NONE of it either makes sense and is possible based on the combination of real life physics and in game story line. Let's explore. 

Right off the bat the issue of the Andromeda galaxy location is presented. This has been a discussed location among fans for a while, but it's more of an emotional than a realistic one. Here's why. The Milky Way galaxy is where we live and the location of the 1st three games are. It is 2.5 MILLION light years away from Andromeda galaxy. I mentioned above I've studied the lore of the franchise and this doesn't add up. Fortunately, one of the post's commenters realizes it as well. As noted, the Reapers took three years from 2183-2186 to travel to our galaxy at a noted speed of 30 light years per day or about 900 a month. This adds up to just under 33,000 light years away, not the 2.5 million light years distance between the two galaxies. At these speeds, it would take 228 years to reach our galaxy from Andromeda. Not possible. 

The post also mentions an example of a Krogan mission, indicating they will be in the game. One issue. How did we and Krogan and all the other races get to Andromeda? The relays were all destroyed by the Crucible at the end of ME3 rendering all travel to other galaxies impossible. Even if this alleged super relay from N7 day is true, it doesn't make sense. There are only two options if the relay is true: We knew about it or we didn't. If we knew about it, why has nothing ever been mentioned of it before in any of the games? Why didn't we just all try and escape through it against the reapers? If we didn't know about it, and we are here in this galaxy, that means those already in Andromeda didn't know about it either. After all, Andromeda isn't completely unpopulated, right? Thought so. Also, how did this relay survive the reaper battle when all the others were destroyed?

There is also no way for us to build a relay as it's reaper technology which we do not possess. So, it's a little arrogant to try and make us believe that the races of people that exist in the Andromeda galaxy, 2.5 million light years away from ours, just happens to be the exact same races of people who exist in our galaxy? No way, not buying it, doesn't make sense. Of course, this is also added to the fact that humans still do not possess the ability to travel at the speed of light yet, even in the Mass Effect time period, without the relays which are now destroyed so it's not like we can just go there at light speed. And if we could, what human is surviving the 228 year trek at light speed? Again, thought so. 

Of course, this could all be completely fake. Albeit, it would be a very professionally done fake but as noted, Dragon Age Inquisition was leaked the same way. The only way this could even remotely be possible is if Bioware decides to completely throw the Mass Effect lore and story arc out of the window because it just doesn't jive any other way. E3 is expected to bring us a host of new information regarding the next Mass Effect. All in all the features added and the included description make no sense whatsoever in the Mass Effect Universe.

We've reached out but don't expect any comment from either EA or Bioware of course. Let us know what you think about the leaked details below. 

Read 5595 times Last modified on Saturday, 18 April 2015 14:15
Mike Boccher

Michael is the Editor in Chief of 1080Players as well as the Host of our Radio Show. He is married with three children thanks to his beautiful wife, who for some reason is cool with him talking about video games as much of his free time as he can. With over 30 years of gaming experience, Michael has a vast working knowledge of the video games business and their development.

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